6/18/2023 0 Comments Quake ii soundtrack oggdownload and install the latest Vulkan SDK.This also implies that some of the original bugs could be present. Because of this, there are no dependencies on external SDL-like libraries and the entire project is mostly self-contained. Buildingįor extra challenge I decided to base vkQuake2 on the original id Software code. added the aimfix console command, backported from more detailed description of the thought process behind this project can be found in my blog post, where I explain the overall design, how I attacked some of the problems and also how things developed after the initial release.added Nightmare/Hard+ skill to the game menu. music volume slider has been added (OGG/FLAC/MP3/WAV only, CD music still plays at full volume as originally intended).support for OGG/FLAC/MP3/WAV music has been added in addition to standard CD audio.on Linux, sound is now handled by ALSA instead of OSS.triangle fans have been replaced with indexed triangle lists due to Metal/MoltenVK limitations.software renderer has been completely replaced with KolorSoft 1.1 - this adds colored lighting and fixes severe instabilities of the original implementation.Vulkan renderer fixes broken warp texture effect (water, lava, slime) seen in OpenGL.viewmodel weapons are no longer hidden when FOV > 90.HUD elements, menus and console text are now scaled accordingly on higher screen resolutions (can be overridden with the hudscale console command).console contents can be scrolled with a mouse wheel.players can now change texture filtering modes from within the video menu.anisotropic filtering toggle has been added.antialiasing and sample shading is now natively supported.underwater vision warp effect similar to software renderer has been implemented and enabled by default.64-bit support, additional screen resolutions and DPI awareness have been added.world colors have been slightly upgraded - the game's original, darker look can be toggled with the vk_postprocess console command.There are, however, a few notable differences that made the cut for various reasons: The goal of this project is to maintain as much compatibility as possible with the original game - just pure, vanilla Quake 2 experience as we knew it back in 1997. My question, therefore, is just this: Does anyone know how to generate the music package? My GOG installation has 16 ogg tracks for game soundtrack, but I don't know how to use it.This is the official Quake 2 code v3.21 with Vulkan support and mission packs included. I could not understand how to create a music package using game-data-packager. After installing this quake2-full-data package, I can run the game by typing the command quake2 in a terminal, but the game lacks music (it has all the other game sounds). Using game-data-packager, I could create a quake2-full-data, which has no music The package quake2, which contain the needed executable, needs a quake2-full-data package, which is created with game-data-packager There is no yamagi-quake command, the package yamagi-quake doesn't contain executables Installed quake2, game-data-packager and yamagi-quake via Synaptic I could not install music, but the game is running very well. It seems that there is another command to generate a second pakage with only the music, but the procedure described in the README file for game-data-packager is incomplete, and the online help via game-data-packager -help is confuse. Instaled it with dpkg -i b, but it has no music. I had the GOG Quake Quad Damage, so I instaled it to have access to baseq2 dir, and then proceeded by using game-data-packager to generate the b file. Ok, the steps were: I fired up Synaptic, and in the list I chose to install the package quake2 (which depends on yamagi-quake - in Jessie, the package yamagi-quake contains only lib files, the executable is the package quake2, so ).
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